The Master List

Possibly the most useful part of any HOE book is the "cheat sheet", which gives a quick summary of each power. Well, the problem with those is that you must still have the book with you. Here, my friends, is your solution. Here is a list of EVERY HOE-exclusive power from EVERY HOE book. In addition, most powers created by fans from the web are listed here too, at the bottom of each table. The name of each title is underlined, and it leads to the page containing the power's full description. Follow the links to a specific table, and with each description is a link to buy the book the powers are listed in. Enjoy!

Doomsayer Powers Syker Powers Junker Powers Templar/Anti-Templar Rewards Martial Artist Powers Toxic Shaman Favors Librarian Rewards Witch Spells Android Powers

Doomsayer/Hekant Miracles

Doomsayers and Hekants harness the power of radiation for a myriad of purposes. They embrace their mutations, and cherish ones they gain through their travels. Their enemy is Silas and the Cult of Doom. To find out more about these radslinging priests, buy the book Children O' the Atom

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NameTNStrainSpeedDurationRangeEffect
Aegis5111/Round5 Yards/FaithAV 3 +1/Raise
Altered StatesSpirit221d6 Rounds/Faith5 Yards/FaithStr, Vig, Nim +2, Kno, Sma =1d4
Atomic Blast511Instant20 Yards/Faith1d10/Success
Black Hole5221/Round10 Yards/FaithSucks
China Syndrome5511/RoundSelf2d20 Touch, Can Burrow
Control Rod5Special1Concentration5 Yards/FaithRemoves Rads
DeathspeakSpecialSpecial1 minute1 Minute/FaithTouchSee Dead People
Doomstone551 minute1 Day/FaithTouch3d20 +1d10/Raise Ghostrock Grenade
Doom Plague755 minutesPermanentTouchRad Plague
EMPSpecialSpecial110 Minutes/Success10 Yards/FaithJust Like the Real Thing
FissionVigor53InstantTouchReduces to Base Elements
Flashblind7111d10 Rounds10 Yards/FaithBlinds
Fusion512Permanent5 Yards/FaithSuper-Glue
Geiger Vision515 Seconds10 Minutes/Success50 Yards/FaithShows Rads
Globs5321d6 Minutes10 Yards/FaithChanges Froggies into Big-ass Froggies
The Glow5111/Hour10 Yards/FaithLets There be Light
Glow Stick5211/MinuteSelfCreates Handheld Weapon
Goo Bomb511d41 Minute/Faith10 Yards/FaithCatches Thieves Just Like Flies
GreenthumbSpecial22Permanent5 Yards/FaithMiracle-Gro
Ground Zero753InstantSelf10d20 +1d20/Raise, 6d20 -1d20/Raise to Self
Half-Life5SpecialSpecial1 Minute/Faith5 Yards/FaithBreaks it Down
Hard Water5111/MinuteSelfForget the Water Wings
Hazmat Barrier5111 Minute/Faith5 Yards/FaithPollution/Radiation Barrier
ICBM532Instant100 Yards/Faith3d10 +1d10/Raise, Death from Above
Line in the Sand53Special3 Hours/Faith25 Yards/FaithTells You When it's Crossed
Lodestone7211d4 Rounds/Faith5 Yards/FaithMagNeat-o
Maelstrom5321 Round/FaithTouchThe Home Version
MeltdownSpecialSpecialSpecialPermanent10 Yards/FaithInsert Wicked Witch Joke Here
MicrowaveVigor5SpecialInstant5 Yards/FaithMMM, Roasted Flesh
MIRV531Instant10 Yards/Faith1/Faith, 1d10 Damage +1d10/Raise
Molecular Bonding5111/RoundTouch -2 Armor/Success
Molecular Cohesion5311 Round/FaithSelfIgnore Wounds with Faith
Mutate!Vigor51SpecialTouchCare to Guess?
Mutie for a Day53124 HoursTouchTemporary Minor Mutation
Neutron Blast521Instant15 Yards/Faith3d6 Uncoverable Damage
Nuclear Winter5121d4 Rounds/Faith10 Yards/FaithDarkness All Around
Nuke552Instant20 Yards/Faith3d20 +1d20/Raise
Piledriver521SpecialTouchOne Arm's Str +5
PowerupSpecialSpecial1 Minute1/HourTouchGives Life to Machines
Purify/Putrefy5310 SecondsPermanent5 YardsMakes the Air and Water Pure or Impure
Quantom Leap551InstantSelfTeleport up to 10 Yards/Faith
Questioning Hand311 Minute1/10 MinutesTouchTorture/Interrogate
Rad Wraith551 Minute1/Hour5 YardsMakes Radiation Ghosts
Rad Zombie5531 Minute/FaithSightBrings Back the Dead as Rad Zombies
Reenergize71SpecialPermanentTouchBrings back 1 Strain/Ounce of Ghost Rock
Rubberbanding5121 Round/FaithSelfLike Reed Richards
SculptSpecialSpecial1 MinuteSpecialTouchLike Putty in Your Hands
Sibilant Speech of Silas51110 Minutes/SuccessHearing+2 Persuasion/Success
Sigil311PermanentTouchLeaves a Note in Invisible Ink
Synaptic StaticVigor11Instant10 Yards/FaithStuns
Sustenance5110 MinutesPermanentSelfProvides Rad-food
Tolerance51124 HoursTouchTake Those Rads Like a Man
Touch of the DoomsayersSpecialSpecialSpecialPermanentTouchHeals
Toxic Cloud5321 Round/Faith20 Yards/FaithWho Let One?
Viridian Goliath5531 Minute/FaithSelfJolly Green Giant
Voice o' Doom511Instant5 Yards/FaithScary
Weatherman753 Minutes5/Hour50 Yards/FaithMore Accurate than Weather Break
X-Ray Specs3111 Round/Faith5 YardsJust Send 5 Proofs-of-purchace!
Antifreeze5311/10 MinutesSelfTransform into puddle of liquid
Demon Knight5321d4 Rounds +1/Faith10 Yards/FaithForce manitou to fight in spirit world
Flashburn5130 SecondsPermanentTouchStops bleeding
Regeneration11530 MinutesPermanentTouchRe-grow lost limbs
Hand of Tanus711Instant10 Yards/FaithBlast that does opposed wind damage
Rad Rock5+2/Ounce5+1/Ounce1/OuncePermanentTouchCan be used to irradiate ghost rock
CB Radio5111/HourVariesBroadcast to AM/FM radios
Leapfrog51Vamoose1 ActionSelfMake very high jumps
Night Vision3111/10 Minutes50 Yards/FaithEliminates lighting penalties
Tracer512Permanent20 Miles/FaithPut identifying tracer on an object
Tuner3111/HourVariesHear radio frequencies
Atomic Clock5111/4 HoursSelfKnow perfectly accurate time
Conductor51/Die1InstantTouch/Conductor lengthDeal wind damage with electrical shock
Hooded Emperor72/Round11 Round3 Yards/FaithShoot lightning bolts from fingers
Mag-Wave5213 Rounds/FaithSelfDefy pull of gravity
Skip5115 Minutes/FaithSpecialIncreases range
Brain Boost521SpecialTouchIncreases Knowledge
Blast from the Past721VariesVariesRe-cast a miracle
Burn-Up5111/Round20 Yards/FaithHeat things up quickly
Disintegrate525PermanentTouchDisintegrate objects
Glow5121/RoundSelfDoomie starts glowing
The Grow GlowSpecialSpecialSpecial1/FaithSelfDoomie grows huge
Radstorm7221d6 Rounds1d100 MilesTransforms duststorms into radstorms
Tranquil Domain5+1+21 Hour1d12 MileCancels out arcane powers
Vicissm7111/RoundSelfGives doomie a terror score
Doomstones551 Minute1 Day/FaithTouchCreate explosive radioactive stones

Syker Powers

Sykers use their intense mental powers to channel energy from the Hunting Grounds. Many were military-trained veterans of a war on another planet. For more info on these psychic warriors, buy Brainburners.

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PowerTypeTNStrainSpeedDurationRangeDescription
ArsonPyrokinetic731Instant10 Yards/Level2d10 Fireball, Spirit Diameter
Aztec SurpriseTelekineticVigor32Instant10 Yards/Level3d10 Guts
BackwashSykokineticBlastin'11Instant10 Yards/LevelAttacks syker through host
Band-AidBiokinetic51SpecialPermanent20 Yards/LevelStops bleedin'
BlindsideBiokineticVigor1 Each11 Minute/Level20 Yards/LevelCauses Blindness
Body ControlBiokinetic511Concentration or 1/RoundSelfRaise Traits/Aptitudes
Bogus!PsionicSmarts115 Minutes/Level10 Yards/LevelTell Lies
BonerippingTelekineticVigor53Instant10 Yards/Level5d10 Damage
Brain BlastSykokinetic511Instant20 Yards/LevelSpirit in Damage
Brain BombBiokineticVigorSpecialSpecialInstant20 Yards/LevelBlows Up Heads
Brain SlammerSykokineticSpirit1 EachSpecialInstant20 Yards/Level2d6 damage, many enemies
Chain BrainPsionicSpirit11Instant20 Yards/LevelStuns multiple foes
ChamelionPsionic911ConcentrationSelfInvisibility while still
DetonatePyrokinetic5/1122Instant20 Yards/LevelBlows stuff up
FireproofPyrokinetic511Concentration or 1/MinuteSelfMakes syker Fireproof
FleshknitBiokineticSpecialSpecialSpecialPermanentSelfHeals
Force FieldSykokinetic5111/RoundSelfArmor
GiftSykokinetic951 Minute1 Hour/LevelTouchLend power
HallicinationPsionicSmarts1 Each1Concentration20 Yards/LevelCreate Hallucinations
HeartstopperBiokineticVigor33Instant10 Yards/LevelMakes Heart Attack
Here, Doggie!PsionicSmartsSpecial15 Minutes/Level20 Yards/LevelControls Animals
Itsy-Bitsy SpiderTelekinetic5111/10 MinutesSelfClimb up Walls
JuicePsionic7Special1PermanentTouchLend Strain
LunacyPsionicSmarts51 MinutePermanent10 Yards/LevelMake Craziness
ManipulatorPsionicSpirit2210 Minutes/Level10 Yards/LevelChanges Emotions
Meat PuppetPsionicSpirit52COncentration or 1/RoundTouchControl body
MedicBiokineticSpecialSpecialSpecialPermanentTouchHeal others
Memory MakerPsionicSmartsSpecialSpecialPermanentTouchMakes false memories
Mental ArmorPsionic5111/MinuteSelfMore Armor
Mind ReaderPsionicKnowledge111/Round10 Yards/LevelRead Minds
Mind ScanPsionic5/912Concentration or 1/Round1 Mile/LevelLook for minds
Mind TransferancePsionicSpirit5Special1 Hour/LevelTouchSwitch Minds
MindriderPsionicSmarts121/10 Minutes100 Yards/LevelMajor empathy
MindwipePsionicSmarts12Permanent5 Yards/LevelErase Memories
NegatorSykokineticSpecial1SpecialInstant20 Yards/LevelCancel other power
NightmarePsionicSpirit11Concentration10 Yards/LevelCreate Nighrtmare
One-Man ArmySykokinetic5311/RoundSpecialCopy Self
"The Paralyzer"BiokineticVigor225 Minutes/Level5 Yards/LevelParalyzes
Peace of MindPsionicKnowledge51d6 HoursPermanentTouchCures Lunacy
PredatorSykokinetic5121/RoundSelfInvisible while moving
Psychic LinkPsionic51 Each11 HourTouchWhat it says
PsynergyPsionicSpecial121/RoundTouchLinks sykers' abilities
PurgeBiokineticSpecial310 MinutesPermanentSelfRemove ailments
PyroPyrokinetic5211/Round10 Yards/LevelStarts fires
Shh!Biokinetic5211/10 Minutes10 Yards/Levelquiets enemy
SilenceSykokinetic5111/10 MinutesSelfSilences self
SkinwalkerPsionicSpecial311/HourSelfDisguise Self
Sleepy-byeBiokineticVigor21Special20 Yards/LevelCauses Sleep
Slow BurnPyrokinetic71/AV1/AVConcentration20 Yards/LevelBurns Through Armor
Sturm and DrangSykokineticSpecial02Instant5 Yards/LevelSteals Strain
TattletalePsionicSpirit25 Minutes5 Minutes5 YardsForces Truth
Telekinetic StormTelekinetic5211/Round20 Yards/LevelDebris Storm
TelekinesisTelekinetic5Special51/Round20 Yards/LevelMove with Mind
Third EyeSykokinetic511Concentration20 Yards/LevelSee supernatural
TranceBiokinetic511 MinuteSpecialSelfInduce Trance
A/CSykokinetic5111 Hour/Blastin'+1 Hour/RaiseSelfCreate pocket of comfortable air
TrenchSykokinetic5SpecialSpecialPermanentTouchOpens hole in the ground
TazerSykokinetic5SpecialSpecialSpecialTouchZap things, slowly charge batteries
MinesweeperTelekinetic7321/RoundTouchExplodes mines from a distance
Blood BrotherSykokinetic11550 MinutesPermanentTouchTransfers blood for use with the Purge power
Steady FireTelekinetic53+1/Round1ConcentrationTouchNegates automatic fire/scope penalties
Mr. CleanSykokinetic5SpecialSpecialPermanentTouchCleans equpiment and shines when possible
Scent SwapSykokinetic51130 Minutes/Blastin'TouchTrade scent with another mammal
Sound BoardSykokinetic511InstantSelfMimic any previously heard sound
FleshripBiokineticOpposed31Instant10 Yards/Blastin'Rips open flesh, causing wounds
BiorythmBiokinetic511Instant1 Yard/Blastin'Analyze body activity such as heart rate, pulse, etc.
Empathic BondPsionic51VariesSpecialSpecialCauses Corsican-brothers type mental link
AbsorbSykokineticSpecialSpecialVamooseInstantSelfAbsorb strain from arcane attacks
CopycatPsionicOpposed311 Hour+1 hour/RaiseTouchCopy unknown powers temporarily
FragSykokinetic5+22Permanent10 Yards/Blastin'Vibrates vehicle apart
Mind BlankPsionic511Concentration or 1/MinuteSelfPrevents mind reading
Peeping TomSykokinetic511Special10 Yards/Blastin' +10 Yards/RaiseBend line of sight
Bi-locatingSpecialSpecialSpecial21/Round5 Yards/Blastin'Project astral version of self
Brainer!Psionic5211d6 Rounds10 Yards/Blastin'Turn target into idiot
Jade King's StancePsionicOpposed111/RoundSelfScares away opponents
KindlePyrokinetic71/TargetSpecialInstant20 Yards/Blastin'
MindripperSykokineticOpposedSpecialSpecialInstant20 Yards/Blastin'Pull target's mind into syker's
Ne Sentir Pas DoleurPsionic7212 Minutes/Blastin'SelfIgnore effects of pain
PainkillerPsionic7112d6 Rounds/Blastin'20 Yards/Blastin'Amplify pain to enemy
TargeterSykokinetic5111/Round20 Yards/Blastin'Increase shootin' rolls
Wall of FirePyrokinetic7222/RoundTouchWall of fire that does 5d10 damage to targets passing through
Who Needs Bullets?Sykokinetic7311/RoundSpecialIncrease effectiveness of melee weapons
Death TouchSykokinetic72+2InstantSelfSpend strain to do melee damage
Flesh ManipulatorBiokinetic511 HourInstantTouchChange skin features
FleshgrowBiokineticOpposed21Instant10 Yards/Blastin'Grows huge chunks of flesh
FrightSykokineticOpposed11Instant10 Yards/Blastin'Causes target to make guts check
Mental BlockPsionicOpposed221/Round10 Yards/Blastin'
SuffocateBiokineticOpposed52Instant5 Yards/Blastin'Chokes victim
WigBiokinetic921 Hour1 Day/SuccessSelfWear enemy's scalp

Junker Powers

Junkers are techno-shamans who can summon the spirits of long-broken devices to help them build new, more powerful machines. To learn all about building the machine of your dreams, look into The Junkman Cometh

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PowerTNDrainComponents C/E/M/SSpirits
Agility5Die/4/Hour0/10/20/0Car, Computer
AI11Slots/5/Day0/50/0/0Computer
Ammo5None10/0/0/10Gun
Armor3None10/0/0/10Building
Brain Drain9None0/30/0/0Tool
Brains7Special/Hour0/50/10/0Computer
Commo5Special/Hour0/20/10/0Appliance, Computer
Flash Gordon7Special/Shot0/20/10/0Gun
Generator3Special/Hour10/0/0/10Appliance
Gunsmith5None0/10/30/5Gun
Healing510/Wound10/10/10/0Tool
Light3Special/Hour0/10/10/0Appliance
Locomotion3Special/Hour10/10/30/20Car
Reactor11None0/30/25/25Tool
Reflexes9Qck Die/4/Hour0/50/10/0Computer, Tool
Rocket Man?Special40/10/10/0Car, Gun
Sensor5Special/Hour0/10/20/0Appliance, Tool
Shelter3Special0/0/10/30Building
Shield5Special0/0/10/30Building
Spirit Trap9Special0/10/10/0Building
Spirit Weapon9Varies/Shot0/20/20/0Gun
Spook JuiceSpecialNoneSpecial/0/0/0Car
Super Strength9Str Die/4/Hour0/10/20/10Tool
Targeting7Slots/2/Hour0/20/10/0Computer, Gun
Temperature3Slots/Day5/10/10/0Appliance, Building
VTOL5Frame/Hour0/10/20/10Car
Weaponsmith3Special/Round0/10/(0/10)/10Gun
Light 2.03Type/Hour0/10/10/0Appliance
InvisibilitySee Site
MagnetSee Site
Storm ForceSee Site
Irradiate950/hour10/10/10/20Appliance, Gun
Life Support5Special10/20/10/0Appliance, Tool

Junker Tool Tricks

PowerTNSpeedDurationRangeEffect
Bar51Concentration10 FeetMakes doors +5 to get through
Brace51ConcentrationTouchMakes a Third Hand
Copy5+1/Copy1Permanent1 YardMakes a Copy Onto a Sheet of Paper
Debug910 Minutes1 HourTouchStability +2/Success for Devices Built
Destabilize112Instant20 Yards/Occ. EngStability -2/Success. Draw 2 Backlash cards
Drain71Instant10 Yards/Occ. Eng.Drains 25% Device's Energy/Success
Finish5+FrameFrame x10MinsPermanent1 YardMakes a Device Look All Nifty
Jerry-Rig721 Min/Occ. EngTouchRestores 20% Durability/Success
Light5110 Min/Occ. Eng10 YardsCreates Light
Miniaturize11Frame xMinsPermanentTouchSlots -10%/Success+Raise, Minimum 10%
Mirror511 Min/Occ. Eng2 YardsMakes a 2-Inch Magic Mirror
Reload51Instant10 YardsReloads Weapons, 1 Clip/5 Bullets/Success+Raise
Spit & Polish51 MinuteInstantTouchCleans Clothes
Tool521 Min/Occ. EngTouchCreates Simple Tool from Something
Weld711 Wind/RoundTouch3d10 AP 1 Cutting Tool from Spout
X-Ray91 RoundConcentration10 YardsCan See Through 1"/Occult Engineering
Transfer51ConcentrationTouchTransfer G-rays safely

Junker Browser Powers

BrowserChip ColorDescription
ApplianceWhiteJunker & nearby friends are protected from temperature due to weather for 1 hour
ApplianceRedJunker or friend's clothing is cleaned and pressed
ApplianceBluePulls up transmissions for entertainment or recon
ApplianceLegendRestores appliance to working order, at least half must be there
BuildingWhiteGives directions to the nearest shelter
BuildingRedCreates security zone
BuildingBlueCreates trapped security zone
BuildingLegendBuilding manifests itself for 1d6 hours
CarWhite+4 drivin' for one hour
CarRedDoubles vehicle's acceleration and +4 handling temporarily
CarBlueSpirit drives the car
CarLegendRestore vehicle to working order, at least half must be there
ComputerWhiteSend e-mail
ComputerRedDon't draw a card when new power is learned
ComputerBlueRun background check
ComputerLegendNet forms supercomputer to answer question
GunWhite+4 to hit for next 2 rounds
GunRedNext shot automatically hits, junker chooses location
GunBlueRed chip powers with double damage
GunLegendGives bonus when building gun
ToolWhite+4 scroungin', demolition, and tinkerin' for 1 hour
ToolRedCast any tool trick once
ToolBlueIncreases device's stability
ToolLegendCan raise device's stability to 20

Templar Rewards

Templars are brave and proud warriors whose power is rumored to come from the gods themselves. They are choosy about who they save, however, and may become scorned by those whose pleas they turned down. To find out more about these sword-slinging heroes and their misguided bretheren, the Anti-Templars, go purchase The Last Crusaders

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Templar RewardDescriptionGreater Reward
Armor of the SaintsDamage Taken -1/Level+1 Permanent AV
Beast Friend+1 Ridin', Teamster, Medicine:Vetrinary/LevelBond with an Animal
CelerityReplace 1 Action Card Per Session/LevelExtra Action Card/Turn
Command+1 Leadership, Overawe, Persuasion/LevelTemporary Mind Control
Deadeye-1 Range Penalty/LevelDo the Impossible
DeflectionDeflects Magic Cast at TemplarDeflects any Magic Seen
Endurance+1 Wind/Level+1 Permanent Vigor
Fury of the SaintsReroll Damage 1 Time Per Session/Level+1d Damage to Favorite Weapon
Gallantry+1 Guts/LevelCan Make a Second Guts Check
Guardian Angel-1 for Opponent when Attacking Templar/LevelCancel Opponents Chips with Own
Guise+1 Disguise/LevelIllusion Disguise
Inner Strength+1 to Strength Rolls/Level+1 Strength Permanently
Lay on HandsHealCan Cure Diseases
Persuader+1 Scrutinize/LevelLie Detector Sword
PluckReroll 1 Die Per Session/LevelReroll a Botch/Session
Magic Resistance+1 Versus Magic/LevelDeflect Any Spell Directed at Him
MannaCan Go a Day Without Food/Water for 1 Day/LevelCan Eat Anything, Immune to Poisoned/Tainted Food
Purity+1 Resist, -1 Damage/Level from RadiationPicks Best of 2 Cards for Mutation
Scavenger+1 Scroungin/LevelYou Can Find Anything
Sixth SenseIt's Tingling+4 to Defensive Rolls
Speed+1 Pace/LevelNothin' Special Anymore
SurvivorYou Will SurviveIt's Only a Flesh Wound!
Guidance of the SaintsGives directions to an areaCan know exits or entrances easily
Patience of the SaintsEnter false comaSlows down all body functions
Unity of the WarriorsRaises strength when friends are nearPermanent spiritual bond with all posse members
Vorpal Blade Gives sword an arcane power-upCan summon sword to side
Long SwordCan throw sword for massive damageSword returns when thrown
Shield of FaithSpin sword to deflect ranged attacksCan change direction projectile bounces
Leap of FaithJump farther than normalCan use sleeved cards to change jump height midair
AwarenessBonus to search and cognitionRaise Cognition die type
ConcealBonus to sneak rollsInvisibility while not moving
CourageLessens effect of fearImmunity to fear
DestinyEnhance chip abilitiesDraw extra fate chip
Evade+1 to dodging rollsDodges automatically work
Master at ArmsReduces penalties for using unskilled weaponsNo penalties for unskilled weapons
ResilianceIgnore wound penaltiesEffective size +1
ResolveBonus to tests of willsCannot be broken
SharpnessSword gains AP valueSword becomes magical
StaminaIncreases wind by 2/levelTemplar cannot be stunned
VitalityBonus to vigor rollsVigor increased by a die type

Martial Arts Powers

Martial Artists spend years learning powerful techniques which can decimate their enemies in hand-to-hand combat. When they focus their Chi, their powers are unimaginable. Look for these badass brawlers in Waste Warriors

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PowerTNStrainSpeedDurationDescription
Abundance of Pecking Birds71/Arrow1InstantUse lots of arrows.
Anticipate the Cobra520InstantBetter dodging
Blood of GoldSpecialSpecialSpecialPermanentHeal
Cobra Strike51+1/Action Card1InstantPowerful attack
Closing the Gate511PermanentRecover wind
Crane Guides the Arrow510InstantIncreases accuracy
Crumbling DamOpposed20InstantDrain Strain
Devastating Ape Strike510InstantDamage with pure ch'i
Dragon's Claw5211/RoundSuper-charge hands
Fangs of the SerpentOpposed40InstantSteal strain
Flying Claw5101/RoundUse Flying Claw
Flying Crescent5211/RoundUse Flying Crescent
Flying Guillotine741InstantUse Flying Guillotine
Fury Fans the Flame720InstantMultiple attacks
Gimmick Weapon5211/RoundUse chair/lamp/etc. as weapon
Hell's ThunderclapOpposed10InstantBreaks connection with ancestors
Jade King's Stance5211/RoundBecome harder to attack
Leopard and Her CubsSpecial2+1/Target21/RoundShare ch'i
Mantis PinchOpposed201/RoundFreeze opponent
Many Arms of the SpiderOpposed20InstantExtra attacks
Merciful SparrowOpposed1VamooseInstantKnock away bullets
Mind of Quicksilver9+power cost211/RoundCopy Moves
Monkey Goes to the Mountain331InstantJump around really fast
Palm of Prevention521InstantKeep opponent from attacking
Plug the Hourglass721InstantSlow down time for MA
Righteous ReversalSpecial2VamooseInstantTransfer stun to attacker
River Flows Uphill51VamooseInstantModify own hit location
Seize the Pearl of DeathSpecial2+1/MissileVamooseSpecialCatch projectiles
The Serpent's EmbraceOpposed201/RoundImmobilizes a limb
The Slithering Eel7211/RoundWrap up opponent
Smoke Parts for Iron9322/RoundFists become magical weapons
Step Back to Ward Off Monkey5211/RoundBecome harder to hit
Ten-Foot Punch7312/RoundHit far-away targets
Thunder Strums the Pipa510InstantDrain opponent's strength
Tiger Shakes Its Mane7211/RoundIgnore wound penalties
Veins of Iron5111/RoundReduce wind damage
Vengeance of Angry Monkey510InstantCan throw near anything
Venom PunchOpposed31SpecialPoisons opponent with Ch'i
Wind Blows Over the Earth510InstantThrow enemy instead of hitting them

Toxic Shaman Favors

Toxic Shamans are out to either destroy or fix the environment--and to help them, they gain favors from toxic spirits, nature spirits that were twisted by pollution. For the scoop on these dangerous medicine men, check out Spirit Warriors

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PowerTNStrainSpeedDurationRangeSummary
General Favors
Ask the SpiritsVariesVariesVariesInstantSelfHelps answer questions
Cleanse91/10 Cu. Ft.1 Min/Cu. Ft.PermanentTouchPurifies
Corrupt51/10 Cu. Fr.1 Min/Cu. Ft.PermanentTouchPutrifies
Curse951 HourPermanentSpecialCurses
HealingVariesVaries1 MinutePermanentTouchHeals
Immunity5111/5 MinutesSelfProtection vs. pollution
Invisibility932Concentration or 1/RoundSelfLimited invisibility
Luck931InstntSelfInstant fate chip
Open Portal1151 Hour1 Hour10 YardsTravel to Hunting Grounds
Pact7Varies5 Minutes/StrainPermanentTouchStore favor
Resurrection13151 HourPermanentTouchBrings pal back to life
Spirit Guide721DestinationSelfGuides through Hunting Grounds
Spiritual Attack7311/Round10 Minutes/FaithHave spirit attack other spirits
Summon Spirit9Varies10 MinutesVaries10 YardsSummons Spirit to do bidding
Zombie7531 Minute/FaithSightCreate Zombie
Insect Favors
Burrow5111/RoundSelfDig
Chitin5211/RoundSelfArmor
Dull Pain5211/HourSelfTake pain better
Insect Form7421 hour+3/HourSelfWatch The Fly
Insect Speak51110 MinutesSelfSpeak to insects
Insect Strength7211/RoundSelfRaises strength
Iron Gullet5111 HourSelfEat damn near anything
Maggot Infestation7221/Round10 Yards/FaithMake wounds worse
Mantis Warrior521Concentration or 1/Round5 YardsStrength and Nimbleness +2d
Pestilence7221d4 Rounds10 Yards/FaithSummons West Nile mosquitoes
Scent511ConcentrationSelfEnhances sense of smell
Spider Sense7211/10 MinutesSelfIt's tingling
Stinger5Varies1VariesSelfParalyzing sting
Stink Bug5111/RoundSelfJust...disgustng
Summon Insects5321/Round10 Yards/FaithAny guesses?
Termite7Varies1Permanent5 Yards/FaithEats through wood
Web5211/Round10 Yards/FaithCatches thieves just like flies
Wings of Locust52210 MinutesSelfPace 36 flight
Radiation Favors
Cancer7211/Action10 Yards/FaithInflicts cancer
Electro-Armor5211/RoundSelfCovers self with energy
Energy Form9521 HourSelfTurns into energy-being
Energy Weapon7212/RoundSelf+2d10 weapon damage
Glow Ball511Concentration or 1/10 Minutes10 YardsSelf-explanatory
Glow Foe5111/Round20 Yards/FaithMakes one enemy easy to see
Heavy Water5211/Round10 Yards/Faith-2 penalty, -1/Raise
Maelstrom7531 Round/Faith20 Yards/FaithCreates mini-maelstrom
Mutate7510 MinutesPermanentTouchInflicts/removes mutations
Pulse7Special1InstantSelfCauses EMP
Rad Blast51-51Instant20 Yards/Faith1d10/Strain bolt
Rad Rat5221/Round200 YardsSummons rad rats
Radar Range5211/Round20 Yards/FaithNegates modifiers for targeting
Radar Sight511Concentration or 1/Minute1 mile/FaithSee in total darkness
Radio51/10 Miles15 MinutesVariesTalk long-range
Radon5211 Round10 Yards/FaithCreates radioactive cloud
X-Ray5111/Minute10 Yards/FaithLixe Superman has
Sludge Favors
Acid Ball532Instant10 Yards/FaithThrow acid ball
Adid Rain9101 MinuteVaries10 MilesCreate acid rain
Acid Weapon5211/RoundSelf+2d6 Weapon damage
Blob Form74-631 HourSelfTurn into the blob
Blobs7515 MinutesTouchMake sludge come alive
Firewater73+110 MinutesTouchSets water aflame
Flush511Instant5 Yards/FaithSewage jet
GERD732Instant5 Yards/FaithDamage enemies/Belch acid
Gills5111/MinuteSelfBreathe underwater
Oil Slick5111/Round10 Yards/FaithAs fun as a banana peel
Poison72/4/825 Minutes10 YardsPoisons a drink
Quicksludge53/621/Round10 Yards/FaithCreates quicksand-like sludge
Slime5115 Minutes5 Yards/FaithGluish slime
Toxic Avenger7321/RoundSelfTransform into mutant freak
Toxic ShockOpposed211/Round10 Yards/FaithStuns
Smog Favors
Call Weather9VariesVaries1d4 Hours5 Miles/FaithChanges weather
Caustic Mist52+11d4 Rounds20 Yards/FaithDamaging mist
Coffin Nails5221/Round10 Yards/Faith2d8 AP2 cigarettes
Gas Mask5111/5 MinutesTouchLike a real one
Gas Form7431 HourSelfTurn into gas
Guiding Wind5211/RoundSelfGuides arrows/thrown weapons
Gust511Instant10 Yards/FaithKnock away opponents
Lighter than Air7321/MinuteSelfLevitation
Lightning Strike73+2Instant20 Yards/FaithStrike with lightning
Misdirection5211/RoundSelfChanges course of ranged attacks
PCB721Instant5 Yards/FaithRemoves action cards
Purple Haze72+21d6 Rounds20 Yards/FaithBlinding cloud
Smog7321 Round10 Yards/FaithChoking Cloud
Smoke Ring5211/Minute5 Yards/FaithTrapping rings of smoke
Smoker's Cough52+3Instant20 Yards/FaithCauses enemies to cough
Smokestack74+2/Companion5Special20 Miles/FaithTravel long distances
Suffocate5111/Round2 Yards/FaithChokes
Whirlwind7322/RoundSelfMakes attacks miss/Flight
One Toke Over the Line51SpecialSelfGain bonuses for holding in smoke
Tar Baby7431 Minute+1/2 MinutesSelfCovers body in tar
Hole in the SkySpecial31Instant10 Yards/FaithCauses skin cancer
Trash Favors
Blight9101 Hour1 Year1 Mile/FaithKills crops
Cancer Cluster9101 Hour10/Week200 Yards/FaithLarge area cancer
Confound522Instant10 Yards/FaithCauses stability checks
Cuisinart7322/Round10 Yards/Faith2d8 AP1 massive damage
Dumpster5Varies3Varies10 Yards/FaithRide in dumpster
Earth Form7531 HourSelfTransform
Epicenter732Instant5 Yards/FaithCauses earthquake
Garbage Disposal732Instant10 Yards/FaithTraps opponent
Jersey Shore7311 Minute10 Yards/FaithThrow infected hypos
Junk Wall51/Yard1Permanent20 Yards/FaithCreate wall of ground
Magnetize7211/Round10 Yards/FaithCreates magnetic force
Rumble5211/Minute1 Mile/FaithLong-range talkin'
Shackles5211/Minute10 Yards/FaithBinds enemy to ground
Shock Wave74+2/Companion1 MinuteInstant1 Mile/FaithTravel quickly through ground
Trash Bridge5221/Minute10 Yards/FaithWalk on water
Trash Talk5111/RoundSelfBonus for overawe/ridicule
Trash Track512Instant20 Miles/FaithFollow person
Volcano9642/Round20 Yards/FaithCuses volcano to erupt

Librarian Rewards

Librarians collect books and knowledge to keep the world from falling into another dark age. From their persistance, they gain powers which help them accomplish this. Wannabe librarians should read every book, but for now Shattered Coast will have to do.

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PowerDescription
BibliopathyAssume the personalities and skills of a fictional character.
EideticsHold books-ful of information.
HushCause varying degrees of silence.
FindAbility that allows the librarian to find near anything.
WithdrawElicit stories from others more easily.
Book CoveringProtects item with -2 AV film
DownloadGain skills by accessing the 'net
BibliophileGain a bonus to all academia rolls
Book Learnin'Gain authors' skills
Happily Ever AfterAffect fate
The Pen is Mightier than the SwordUse ink pen as a powerful weapon
The Red Badge of CourageRe-roll failed guts checks
ScriptureGain near-immunty to arcane attacks

Librarian Research Powers

SpiritChip ColorDescription
General WorksWhiteDiscover location of information
General WorksRedCan smell information
General WorksBlueDetermine truth/falsity of statements
General WorksLegendCan find any information...eventually
PhilosophyWhite+2 mien to a person
PhilosophyRed+2 mien to a group
PhilosophyBlueGlimpse into target's mind
PhilosophyLegendInsight into target's mind
ReligionWhite+2 Persuasion vs. Faithful
ReligionRedLearn weakness of an abomination
ReligionBlue+2 faith for 2 rounds
ReligionLegendGains Blessed power/Templar reward
Social ScienceWhiteBonus to leadership roll
Social ScienceRed50% off bargain deal
Social ScienceBlueCan be found innocent of a crime
Social ScienceLegendLibrarian can perfectly imitate social group
LanguageWhiteJunkers' E-mail ability
LanguageRedAbility to understand other languages
LanguageBlueAbility to speak any language
LanguageLegendForce creature/person to listen
Pure ScienceWhiteSolve math problem instantly
Pure ScienceRedFind location exactly
Pure ScienceBlueIgnore range penalties
Pure ScienceLegendDebunk creatures to cause damage
TechnologyWhiteSpirit assists with driving
TechnologyRedHeal wounds more easily
TechnologyBlueTemporarily repair devices
TechnologyLegendMake junker device stable
ArtWhiteCan sketch perfectly from memory
ArtRedActing abilities enhanced
ArtBlueRecord through own senses
ArtLegendInstill emotions in target
LiteratureWhite+2 ridicule
LiteratureRedLimited bibliopathy
LiteratureBlueIncrease potency of storytelling
LiteratureLegendImitate arcane background
HistoryWhite+2 Survival rolls for a day
HistoryRedBackground check
HistoryBlueContact dead spirit
HistoryLegendInstinct of recent history/geography

Witch Spells

Witches learned their craft from a book called "how to serve your man". More books have been written, but this is the most common. Witches were a class introduced in The Wasted West.

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SpellTNComponentsScroungin'Effect
How to Serve Your Man
Beast Speak5Beast's food3Speak with animals
Eldritch Blast5Small round balls/Skulls3Throw energy-coated ball
Healing Poultice5Frog Eye, Green leaves, cup clean water, drops of own blood7Heals external wounds
Love Potion No. 95Aphrodesiac, shark fin, raw oyster, green M&M, rhino horn, etc.11Character falls helplessly in love with witch
Ghost Shield58 oz. or more ghost rock3/11/13Prevents damage 50% of the time
Sleep5powder, eye-boogers7Puts target to sleep(not the permanent kind)
The Food Network
Bam!5Spice3Delivers long-range melee attack
Kick it Up a Notch5Hot spice/alcohol5Temporarily increase corporeal traits
EssenceSpecialDistilled Liquid7Brings forth essence of an item
Food o' Love5Salt, Pepper5Gives food ability to restore wind
Summon Iron Chef9/5MilratVariesSummon Iron Chef to fight/cook
Grillin' and Chillin'7Fire-maker, Cooler9/5Creates ball of fire or cold
The Book o' Hazmat
Future Gaze9Special7See the future
Mark o' The Beast7Lump of iron, charms3/9Arcane warning light
How to Serve Your Man, Volume II
Mystic Ward9SpecialSpecialUnpassable arcane barrier
Witch's Broom5Broom, feathersVariesGives power of flight, used with Ridin':Broom
Spirit Flight7Scenter flowers/leaves, candlesVariesSeperates spirit from body
Feeding the Inner Beast
Animal possesion5Animal toy5Switch souls with an animal
Assume animal shapeAnimal's sizepart of animal5/9Shapechange into an animal
Curse5Wand, witch's blood, owl bones5Put a curse on a person
TransformationSpecialCrushed cat bones, witch's blood5Transform person into animal
Giving Men their Just Desserts
Amulet of magical protection9Magical-looking amulet, root7Harder for magic to effect wearer
Eldritch Touch5Leather gloves5Magical touch damage
Flight5Baby animal/human fat5Take flight on broomstick
Shapechange5Young girl's hair, cocoon, reptile skin5Change appearance/mannerisms
Magically Delicious Recipies
Fortune telling712 small bones, tarot deck3(7/9)Tell future
Hide in earth5Ash, clean water5Blend into scenery
Scrying pool3+Dishwashing detergent, clear pool5Spy on person/creature
Warning5Skull7Arcane alarm
Soups for the Soul
Amnesia5Chain/necklace, sand5Target loses last 24 hours memory
Communicate with the dead5Body, bowl of blood3Speak with dead person
Enchant weapon5Mini anvil, bull sweat7Increase weapon's power
Find potable water5Forked branch3Find good water

Android Powers

Androids are tech spirits that have found a human-like body. They have amazing abilities, but are slow on the uptake. They have also learned to channel energy from the hunting grounds to reproduce what they could do as a machine. Thier book, Synthetic Soldiers, will be out soon.

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PowerTNStrainSpeedDurationRangeDescription
Zap721InstantTouchDeal damage to enemy
Coax932Channelin’/Rounds10 yards/Channelin’Lure spirit out of device
Push it to the Limit9411d8 Rounds+1d4 Rounds/RaiseSelfRaise stats temporarily
HologramSpecial111/Minute5 Yards/ChannelinCreate illusion
Soul Switch1171 Hour1d6 DaysTouchSwitch bodies with other androids
Machine Empathy5221/RoundVoiceSpeak with machines
Provide Power5SpecialInstantSpecialTouchPower a device
Swamp7211/Round10 Yards/Channelin'Increase TN of arcane powers
Gift O' Strain5SpecialInstantPermanent1 yard/Channelin'Give strain to ally
The Wired West1171 Hour1 WeekTouchTeleport to the 'net
Appliance Powers
Copy511 MinutePermanentTouchCreate copy
Coffee72InstantPermanentTouchTurn water into coffee
IlluminateSpecial1/MinuteInstant1/MinuteTouchProvide lighting
PreserveSize+232 RoundsSpecial1 yard/Channelin'Freeze time for an area
Light Show7211/Round1 Yard/Channelin'Confuse/frighten enemies
Flash51InstantN/A10 Yards/Channelin'Blinds enemies
Smoke and Mirrors9311/Round10 Yards/Channelin'Confound single enemy
PurifySpecial422/Round1 Yard/Channelin'Cleanse water/Air, Remove diseases
Dehydrate712InstantTouchRemove water
Bubbly Fizz732Instant10 Yards/Channelin'Cause container of liquid to explode
Building Powers
Weak Point931 MinuteInstantSightFind weakness in structure
Temperature Control541 Round1/Minute10 Yards/Channelin'Change temperature
Bar5311/Round1 Yard/Channelin'Strengthen door
Safeguard71/Hour1 Minute1/HourTouchProtect item from theft
Trapdoor7521/RoundTouchCreates trapdoor on welcome mat
Clear Out!531Instant1 Yard/Channelin'Pushes people away
Outlet5Special11/HourTouchProvide power for plug-in devices
PoltergeistSpecial11Instant5 Yards/Channelin'Throw objects
Storage751 HourPermanentTouchHold huge objects out of sight
Deep Freeze9321/MinuteTouchFreeze a person
P.A.5211/MinuteSelfAmplify voice
Man of Steel9521/RoundSelfGives temporary AV of 2
Cover521InstantPaceTake hits in place of ally
Car Powers
Gassed Up731 RoundInstant5 Yards/Channelin'Steal Gas
Speed Demon51/10 MPH2 Rounds1/RoundTouchRaise vehicle's max speed
Accelerate52/5 MPH1 Round1/RoundTouchRaise vehicle's accelleration rating
Sonic Boom721Instant10 YardsBlast that does wind damage
She's a Beauty341 Minute1/HourSelfGives caster edge purty/doubles it's effect
Road Map531 HourInstantd20 Yards/Channelin'Gives directions to a city
Hold Together, Baby!Special1/3 Dur11/Round5 YardsTemporarily restore vehicle's durability
Haulin' AssSpecial41InstantTouchTeleport into vehicle
Faster..It's All Right!91/2 points11/RoundSelfNegates high speed penalties
CB Radio721 Minute1/Minute1 Yard/Channelin'Communicate through car's radio
Car Alarm3210 Minutes1/HourTouchAlerts you when car is touched
Computer Powers
Track7311/HourTouchPuts tracker on target
Camera Eye5211/MinuteSightSee through cameras
Background Check7110 MinutesInstantSightDetermine person's background
Compensate5211/RoundSelfNegate movement penalties
Interpret921 Minute1/HourSelfUnderstand language
ResearchSpecialSpecialSpecialInstantSelfLook up information
Network311 Round1/RoundTouchAssist other androids
AntivirusSpecial31 HourPermanentTouchRemove viruses from androids/cyborgs
Reprogram1351 HourPermanentTouchChange/add/remove A.I. restrictions
E-Mail511 MinuteInstantSelfSend mesages to androids/junkers
Decrypt11110 MinutesInstantSelfBreak code
Gun Powers
Reload3+1/Bullet31InstantTouchReload gun
Rapid Fire7211/RoundTouchIncrease weapon's ROF
Screech521Instant10 Yards/Channelin'Deafens enemies
Got Ammo?5+1/Bullet111 MinuteTouchCreates phantom ammunition
Deflect BulletSpecial21Instant5 Yards/Channelin'Change the course of a bullet
RicochetSpecial3InstantInstantTouchPull off trick shots
Friendly Fire741 Round1/Round10 Yards/Channelin'Doubles chance of innocent bystander being hit
Heat-Seeker521Instant5 Yards/Channelin'Gives a bonus to shootin' skill
Jam721Instant10 Yards/Channelin'Cause gun to jam
Clear Jam331Instant1 Yard/Channelin'Clear a gun's jam
Tool Powers
Brace3111/MinuteTouchHold object in place
Battery7310 MinutesPermanentTouchRecharge a battery
Light3111/Minute1 yard/Channelin'Create a ball of light
LockpickSpecial21 MinutePermanentTouchOpen a lock
BashSpecial32Instant1 Yard/Channelin'Bust object apart
Duck Tape321 Minute1/MinuteTouchSticks things together
MiniaturizeSpecialSpecial5 MinutesPermanentTouchMake machine smaller
Failsafe725 MinutesInstantTouchLowers TN of construction
Tool Time311PermanentTouchCreates simple tool
Hammer53Instant1/RoundTouchCreate huge hammer

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