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DRAGON MAGAZINE
click here for Dungeon
magazine
click here for Realms of Fantasy
magazine
click here for Polyhedron
magazine
click here for Judges Guild Dungeoneer
magazine
click here for BattleTechnology magazine
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The Art of Dragon Magazine.
Includes fiction, and Great Stoney castle cutout. NM, $11.95.
BEST OF THE DRAGON Vol. III $9.95
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BEST OF THE DRAGON Vol. V $9.95
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1998 ANNUAL $5.95
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1999 ANNUAL $5.95
Autographed DRAGON magazines:

Click image for detail
- #445 Dragon issue 150, signed by Larry Elmore.
Near Mint, with certificate of autenticity. $24.95.
- #446 Dragon issue146, signed by Keith Parkinson.
Near Mint, with certificate of autenticity. $24.95
The following Dragon magazines are $1.75 each unless
otherwise noted:
#21 $24.95. ** SOLD **
#41 A Real-life priest on roleplaying, The Halls of Beoll-Dur adventure,
special Melee® section. $14.95. ** SOLD **
#45 Poison gas and ventilation, How to Write Gaming Articles. $10.95.
#46 Temple of Poseidon, Divine Right variations. $10.95.
#48 Contains issue 48 1/2! Dr. Yes -- Top Secret adventure,
Using a mule, Underwater adventures. $10.95
#49 Tim Hildebrandt feature. $10.95.
#54 Creating a pantheon, Ruins, damaged weapons, Thieves Guild designer
notes. $8.95.
#55 Fiend Folio review, dinosaurs, escape tactics $8.95.
#56 redesigning the Bard, map making. $8.95.
#57 $8.95.
#58 $8.95.
#59 halflings, gypsies, monster methodology. $8.95.
#60 $7.50
#61 Quest for the Midas Orb AD&D adventure, Bare-handed combat,
first AD&D monster cards. $7.50.
#62 New dragons, lost spell books, half-orcs. First Larry Elmore cover.
$15.50
#63 $7.50
#64 $7.50
#65 $7.50
#67 $7.50
#69 Runes, the Thief-acrobat. Arrakhar's Wand game included. $9.95.
#70 The Smith NPC, Mechica adventure, Chess in AD&D.
#71 BOOT HILL adventure, new druid spells, Attack Priority system.
#72 FILE 13 game (complete and uncut), the Cavalier, Sex and D&D
$9.95.
#73 The Duelist NPC class, catoblepas, the Half-Ogre.
#74 Combat Computer (complete and uncut!). Price tag on cover.
$9.95.
#75 Devils, AD&D aquatic adventure, languages. First SNARFQUEST
comic. $9.95
#76 An Eye on the Beholder, Index.
#77 KING OF THE TABLETOP (complete and uncut), magic of the Tarot, All
about the Unicorn. $9.95.
#78 Citadel by the Sea module, Psionics special. (Good -- average
cover wear.).
#79 Magic resistance, the Treant, Gremlins. WACKO WORLD game is complete
with map. $9.95.
#80 AD&D city adventure, Citizens of the castle, DM's computer program.
#81 High-level AD&D module, Playing with poison, Material spell components.
#82 The Baton Races of Yaz game (complete and uncut), rules for
spell research. $9.95
#83 Dancing Hut adventure, unarmed combat, gemstones feature. First
Denis Beauvais cover (first in chess-series). $8.95.
#84 The Twofold Talisman tournament module part I, new familiars,
ARES gaming section.
#85 The Twofold Talisman tournament module part II, The Cleric
Collection, Beowulf.
#86 Slithering tracker, new familiars, Build your own castle (cardboard
cutout sheets included!). Second Denis Beauvais chess-series cover. $10.95.
#87 Agents invade Antarctica, Gaming beyond the dungeon, Star Law.
#88 ELEFANT HUNT game (complete and uncut!), Falling damage, Marvel-phile.
$9.95.
#89 Six special shields, 29 new monsters, The Sentinel NPC. Third Denis
Beauvais chess-series cover.
#90 Adventuring in Asgard, the Incantatrix, Superhero game stories
#91 Devil's Lair, height /weight system, Marvel® heroes
#92 Spotlight on Clerics, D&D adventure, Pages from the Mages
#93 The Gypsy Train, Campaign Construction, rules for Druids
#95 "The Influence of Tolkien on the D&D game" by Gygax,
"Into the Forgotten Realms" AD&D tournament module.
#96 April Fool's issue, PC histories, spaceship deck plans. (cover is
loose) $.95
#97 First cover by Robin Wood. Non-standard weapons, GENCON 18
insert.
#98 9th anniversary issue, Post-holocaust monsters, details about Dragons.
#99 Treasure Trove II, Urban adventures, SF vehicle combat. (cover is
loose) $.95.
#100 Raised cover. "Saga of Old City" poster. Fiction and rules
for Dragonchess by Gary Gygax. $6.95.
#101 Creature Catalog III, Alignment, Charging magic items
#102 Gully Dwarves, Gygax on gaming style
#103 Unearthed Arcana additions and corrections, the Centaur, AD&D
predictions -- first mention of 2nd edition.
#104 MARVEL® module (cards complete and uncut), Spotlight on Thieves,
Ecology of the Ochre Jelly
#106 Seven new Paladins, hows and whys of magic, new Ranger skills
#107 DL 11 advenced rules, Loyalty, Mariner NPC class.
#110 House in the Frozen Lands adventure,
introducing The Role of Computers.
#111 Murder Mystery (cutouts complete), introducing DUNGEON
magazine.
#112 The Ultimate Article Index, Dinosaurs.
#116 Contains cutout sailing ship! $9.95.
#117
#118 Complete NIBAR'S KEEP game. $7.95.
#120 Players Handbook II, Spies in Outer space.
#121 Special Oriental Adventures issue. Contains
cardboard cutouts! $8.95.
#123 Time in your game, The Mystic College, first
World Gamers Guide.
#124 AD+D 2nd edition Questionairre, Aerial Adventuring.
Contains Forgotten Realms map. $5.50.
#125 Special Chivalry issue, Clay-o-rama game.
Contains poster.
#126 Special Undead issue, Wormy crossword puzzle.
#128 KING'S TABLE game! $7.95.
#129 Special Demi-human issue.
#130 Ships of the Orient; Sorcery, alchemy, and illusion; Scourge and
Co.
#131 Descent into Deepearth, RPGs in space, a subterranean surprise.
#132 ORCWARS game (complete and uncut!), Last WORMY cartoon. Near
Mint(+) in mylar. $9.95
#146 13-year anniversary issue, Buck Rogers poster
#147 Magus board game $8.95.
#148 Contains Deck of Many Things, uncut!
$18.95.
#149 Treasures bright, rare, and wonderful
#150
#151
#152 Underdark, Ecology of the Umber hulk, Mining.
#153 Immortality, 1990 Gen Con
#154 Winged Warfare, Dragonlance story.
#155 Faeries, What Makes Wizards Tick, Dungeon Adventures special.
#158 14th anniversary issue. Dragon lore, Renaming monsters.
#162 The mind of the Vampire, the Book of Horrors.
#165 Secrets of the sea
#167 Nature Fights Back
#173 Introducing DARK SUN, New staves, Alignments. Brom cover.
#174 Things that go bump in the night, Psionic Lich, Psionics in Ravenloft.
#175 Creative campaigns, Instant adventures, Riddles in gaming.
#176 Secrets of the Elves, Giant poster missing.
#177 Gunpowder, Halfling priests, Elephants. Poster missing.
#178 What Fighters Do Best, The Three Faces of Chivalry, Polearms.
#179 New magic items, magical paintings, intro to SPELLJAMMER.
#180 Legendary swords, logical random encounter tables, 1992 FIRST-PRINT
RUN OF AD&D TRADING CARDS. Very Rare! Sheets are complete and
uncut. $15.00
#181 Wizard's dreams, Calendar poster
#182 16th anniversary issue. Dragons: born of imagination.
#183 Magic plus science equals wonder -- Spelljammer, Gamma World, TORG,
and UFOs.
#185 Dark Sun special issue. Brom cover.
#186 fifty castle hauntings, GDW Dark Conspiracy game, Three new undead
(one GOOD?)
#187 Wilderness special, SHADOWRUN review, elemental spells.
#189 Arms and Armor of Africa, Indian warriors, Oriental Adventures.
#190 What lurks beneath the waves? Poseidon's lair, new aquatic monsters.
#191 the Paladin's warhorse, Intelligent swords, Psionicist kits, Roleplaying
mages.
#192 A dozen rules of good roleplaying that you should ignore completely.
#193 Unlocking the Secrets of the Underworld, Dungeoneering 101, New druid
spells and skills.
#194 17th anniversary issue. Aerial rules for miniatures, 1993 GenCon
highlights.
#195 Special Warrior issue -- a cross-cultural view of the fighting artists.
#196 DM advice, politics in adventuring, new figurines of wondrous power.
#197 Giant scorpion, new monsters, new stuff for DARK SUN. Brom cover.
#198 Lycanthropes as player characters, The False Undead, Call of Cthulhu
dragon.
#199 Battle tactics for monsters, heraldry, new troll sub-types.
#200 SPECIAL COLLECTOR'S ISSUE! Hologram cover,168 pages, December
1993. Largest issue ever. Includes Social Board Games. Awesome
issue, with lots of specials. Near Mint(+) in mylar. $8.95.
#201 Urban adventures, The Evolution of a Castle, AD&D Historical
Reference series.
#202 special on Rogues, Bard's Legends, 15mm miniature rules
#203 Science fiction and fantasy collide, Amazing Engine game system,
intro to PLANESCAPE.
#204 American Gothic humor in gaming.
#205 Wilderness special: druid spells, native Americans, hidden wilderness
lore.
#206 18th anniversary edition. Half-Dragon PCs. (small cover tears around
staples)
#207 Artifacts, interesting treasure.
#208 PC motivation, Greyhawk Campaign Journal
#209 Druid issue, African priests
#210 Resurrection magic, Tarokka Card Game for RAVENLOFT Vistani
#211 Ecology of the Dungeon, Infravision, Fungi in the Underdark
#212 Advice for GMs, character consequences
#213 Special Planar issue
#214 Special Elves issue
#215 Putting Evil to Good use, Deities of Africa, Ecology of the Amphisbaena
#216 Famous April Fool's issue
#217 Encyclopedia Magica item tables, new PC rewards
#218 Dragon Intrigues, Dragon spells, magic resistance step by step
#219 Dodging and Parrying, How to Run Away, armor-free combat. CD not
included.
#220 Deception and Dirty Tricks, assassins.
#221 Dream Wizards, cantrips, conduits of magic power.
#222 the Death Knight, Necrology of the Penanggalan
#223 Lords of the Nine Layers, Primal Rage
#224 Special Architecture issue - castle design, elven cities, dwarven
tombs.
------------ Issues #225+ are $2.95 unless otherwise
noted ------------------
- #227 Underdark Survival Techniques, Dwarven Magic
items, Dungeon building secrets
#228 Jungles, PCs family ties, city campaigns, uses for the blanket!
Contains Forgotten Realms poster.
#229 New Wizard Kits, the Rhabdomancer
#230 Dragonslayers, Orbs of Dragonkind
#231 Master Thief, spying, Dark Sun wizard kits. CD-ROM not included.
#232 Warships, siege weapons, ecology of the roper.
#233 Court and Kings, Avariel elves
#234 Undead issue, Crypt Rangers
#235 The Shipmage
#236 Elven Deities, Demihuman priest spells
#237 Wilderness kits, fun with reincarnation, magic arrows.
#242 Laws of Spell Design, Magic Proficiencies.
#254 Collectible Giants issue, Pit Traps.
#249 Below the Tomb of Horrors, Profile on Dave Arneson
#265 Volcano Magic, Savage Spells and Jungle Magic Items, Dark Matter
solo adventure, the return of Phil and Dixie!
#266 Humanimals - new PC races, 50 Monster Maximizers
#269 D&D 3rd edition Rogues and Skills, Animal Henchmen, Healing
and Herbalcraft. With MAJESTY demo CD-ROM and WotC preview booklet.
$10.95. ** SOLD **
#272 Highly Collectible Tiamat / Bahamut issue. NM,
complete with poster! $28.95.
- #278 Highly collectible Dwarves issue - d20. $14.95.
- #287 Psionics issue. Contains Forgotten Realms
map! Mint in original mailing wrap. $8.50.
- #288 Contains Forgotten Realms map! Mint in original
mailing wrap. $8.50.
- #289 Ninjas. Contains Forgotten Realms map! Mint
in original mailing wrap. $8.50.
DUNGEON magazine
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#1 Premier Issue! Very Good
-- little cover wear, pages are all crisp and white. $39.95. **
SOLD **
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#7 Sept/Oct 1987. Vol. 1 No. 7.
$13.95
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#8 Nov/Dec 1987. Vol. 2, No. 2.
$13.95.
-
#9 Jan/Feb 1988, Vol. 2, No. 3.
$13.95.
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#10 March/April 1988, Vol. 2, No.
4. $13.95.
#11 May/June 1988. Vol. 2, No. 5. $13.95
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#12 July/August 1988, Vol. 2, No.
6. $12.95.
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#14 Nov/Dec 1988, Vol. 3, No. 2.
$12.95.
#16 March/April 1989, Vol. 3, No. 4. $12.95
#20 Nov/Dec 1989, Vol. 4, No. 2. $10.95
#22 March/April 1990, Vol. 4, No. 4. $10.95
#22 March/April 1990, Vol. 4, No. 4. $10.95
#23 May/June 1990, Vol. 4, No. 5. Cover is missing. $1.50.
#24 July/August 1990, Vol. 4, No. 6. Contains complete index
to Dungeon issues #1-24! $8.95
#25 Sept/Oct 1990, Vol. 5, No. 1. $8.95
#29 May/June 1991, Vol. 5. No. 5. $7.95.
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#30 July/Aug 1991, Vol. 5. No. 6.
$6.95.
-
#33 Jan/Feb 1992, Vol. 6, No. 3.
$6.95.
#34 March/April 1992 Vol. 6, No. 4 $4.95.
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#35 May/June 1992, Vol. 6, No. 5.
$4.95.
#37 Sept/Oct 1992, Vol. 7, No. 1. $4.95.
#46 March/April 1994, Vol. 7, No. 4. small tears on cover at staples.
Contains cutouts! $8.95.
#46 March/April 1994, Vol. 7, No. 4. small tears on cover at staples.
Contains cutouts! $8.95.
#61 September/October 1996, Vol. 11, No. 1 (Good -- small tears
on cover at staples). $2.95.
REALMS
OF FANTASY magazine
$1.75 each
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Vol. 3, No. 4 April 1997. Very Good.
Special X-Files section.
Vol. 7, No. 5 June, 2001. VG(+) in protective wrapper.
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Vol. 7, No. 6 August 2001. Mint
in protective wrapper.
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Vol. 8, No.1 October 2001. Mint
in protective wrapper.
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Vol. 8, No. 2 December 2001. Mint,
no wrapper.
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Vol. 8, No. 3 February 2002. Mint
in protective wrapper.
POLYHEDRON
magazine
Polyhedron newszines are $2.25 each unless otherwise
noted.
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#85 July 1993.
#87 July 1993.
#94 April 1994.
#97 July, 1994.
#136 June 1999.
#137 July 1999.
#139 December 1999
DUNGEONEER
magazine (Judges Guild Journal)
Dungeoneer issues are are $3.95 each unless otherwise
noted.
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#15 - A new a radically different combat
system, Lords and devices of Dragonkind
#16 - Magic user subclasses, Traveller criminals, A new and radically
different expertise system
#17 - 30,000 magic swords, Guide to magic potions, Expansion on psionics,
Greg Stafford (Chaosium) interview
#18 - Reaction graphing, Magic item generator, Alignment, A new and radically
different Allocation system
#19 - New melee system by Len Lakofka, Estimating power, New wargames
rating system, Martial arts errata
#20 - Scroll determination charts, new Traveller merchants, C&S conversion
tables
#21 - A day in the City State, Alternative monster combat system, Survival
tips
#22 - Klutz factor, Crits and fumbles on non-humanoids, Dungeon generator
#23 - Wilderness movement, New attack system, Fire vs. monster, Magic
item generator, Runequest combat
#24 - New monsters, New treasure, Village resources, old BASIC computer
program for roleplaying
#25 - Traveller colleges, Lycanthropy, Political intrigue, Shopping for
armor
#73 - Compendium of issues 1-6. 79 pages, NM(-), $15.95.
BATTLE
TECHNOLOGY magazine
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#0101 - Premier issue, August 1987. VG(-),
$7.95.
#0102 - October, 1987. VG, $1.95.
#9 - March 1988. War Over. VG, $1.95.
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